lua: properly initialize random number generator

Formerly multiple instances could use the same seed,
which prevented the retry logic in Lua modules (e.g. prefill) from
retrying at different times.

AFAIK security impact is zero aside from potential thundering-herd
problem with many kresd instances.
25 jobs for lua_rand_init
in 64 minutes and 39 seconds and was queued for 7 seconds