From 334fbed6f7c63ebd130437a4b68ac78ef139d76e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Maty=C3=A1=C5=A1=20Latner?= <matyas.latner@nic.cz>
Date: Thu, 13 Aug 2015 12:41:58 +0200
Subject: [PATCH] Start screen moved back to GameMenu

---
 core/src/cz/nic/tablexia/TablexiaSettings.java               | 3 +--
 core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java | 5 ++---
 2 files changed, 3 insertions(+), 5 deletions(-)

diff --git a/core/src/cz/nic/tablexia/TablexiaSettings.java b/core/src/cz/nic/tablexia/TablexiaSettings.java
index 32254f00a..f7d0a159b 100644
--- a/core/src/cz/nic/tablexia/TablexiaSettings.java
+++ b/core/src/cz/nic/tablexia/TablexiaSettings.java
@@ -9,7 +9,6 @@ import cz.nic.tablexia.bus.ApplicationBus;
 import cz.nic.tablexia.bus.event.LocaleChangedEvent;
 import cz.nic.tablexia.game.GameDefinition;
 import cz.nic.tablexia.game.difficulty.GameDifficulty;
-import cz.nic.tablexia.game.games.pursuit.PursuitGame;
 import cz.nic.tablexia.loader.application.ApplicationTextManager;
 import cz.nic.tablexia.screen.AbstractTablexiaScreen;
 import cz.nic.tablexia.screen.gamemenu.GameMenuScreen;
@@ -22,7 +21,7 @@ public class TablexiaSettings {
     private static final int     MIN_SCREEN_HEIGHT         = (int) (DEFAULT_SCREEN_WIDTH * MAXIMUM_RATIO);
     private static final boolean DEBUG_SHOW_BOUNDING_BOXES = true;
 
-    public static final Class<? extends AbstractTablexiaScreen<?>> INITIAL_SCREEN = PursuitGame.class;
+    public static final Class<? extends AbstractTablexiaScreen<?>> INITIAL_SCREEN = GameMenuScreen.class;
     public static final int                                        AVATAR_COUNT   = 8;
 
     private static final String PREFERENCES_KEY    = "cz.nic.tablexia.";
diff --git a/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java b/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java
index 08f36f298..2aadd3765 100644
--- a/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java
+++ b/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java
@@ -1,6 +1,5 @@
 package cz.nic.tablexia.game.games.pursuit;
 
-import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.g2d.TextureRegion;
 import com.badlogic.gdx.scenes.scene2d.Action;
 import com.badlogic.gdx.scenes.scene2d.Actor;
@@ -15,12 +14,12 @@ import cz.nic.tablexia.game.AbstractTablexiaGame;
 import cz.nic.tablexia.game.games.pursuit.action.RotateAndMovePieceInPosition;
 import cz.nic.tablexia.game.games.pursuit.action.RotatePieceToClosestAngle;
 import cz.nic.tablexia.game.games.pursuit.helper.ArithmeticsHelper;
+import cz.nic.tablexia.game.games.pursuit.helper.GameRulesHelper;
+import cz.nic.tablexia.game.games.pursuit.helper.TextureHelper;
 import cz.nic.tablexia.game.games.pursuit.listener.VehicleDragListener;
 import cz.nic.tablexia.game.games.pursuit.model.Grid;
 import cz.nic.tablexia.game.games.pursuit.model.Point;
 import cz.nic.tablexia.game.games.pursuit.model.PuzzlePiece;
-import cz.nic.tablexia.game.games.pursuit.helper.GameRulesHelper;
-import cz.nic.tablexia.game.games.pursuit.helper.TextureHelper;
 import cz.nic.tablexia.game.games.pursuit.model.Vehicle;
 import cz.nic.tablexia.game.games.pursuit.model.VehicleType;
 import cz.nic.tablexia.util.Log;
-- 
GitLab