From 387d5cc48e29340f766aa3243128c9ac2c4f4c9a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Drahom=C3=ADr=20Karch=C5=88=C3=A1k?= <drahomir.karchnak@nic.cz> Date: Fri, 27 May 2016 10:58:48 +0200 Subject: [PATCH] #348 Fixed a performance issue after playing nightwatch over and over again... --- .../nic/tablexia/game/games/kidnapping/KidnappingGame.java | 1 - .../game/games/shooting_range/ShootingRangeGame.java | 7 ------- .../src/cz/nic/tablexia/screen/AbstractTablexiaScreen.java | 3 +++ 3 files changed, 3 insertions(+), 8 deletions(-) diff --git a/core/src/cz/nic/tablexia/game/games/kidnapping/KidnappingGame.java b/core/src/cz/nic/tablexia/game/games/kidnapping/KidnappingGame.java index 6c02ba21d..aa064f28f 100644 --- a/core/src/cz/nic/tablexia/game/games/kidnapping/KidnappingGame.java +++ b/core/src/cz/nic/tablexia/game/games/kidnapping/KidnappingGame.java @@ -105,7 +105,6 @@ public class KidnappingGame extends AbstractTablexiaGame<GameState> { @Override protected void gameLoaded(final java.util.Map<String, String> gameState) { - getStage().clear(); getStage().addActor(map = Map.MapFactory.createInstance(this, gfxLibrary, getData())); map.setMapScale(MAP_SCALE); diff --git a/core/src/cz/nic/tablexia/game/games/shooting_range/ShootingRangeGame.java b/core/src/cz/nic/tablexia/game/games/shooting_range/ShootingRangeGame.java index 401a48026..f9638055c 100644 --- a/core/src/cz/nic/tablexia/game/games/shooting_range/ShootingRangeGame.java +++ b/core/src/cz/nic/tablexia/game/games/shooting_range/ShootingRangeGame.java @@ -202,7 +202,6 @@ public class ShootingRangeGame extends AbstractTablexiaGame<GameState> { @Override protected void gameLoaded(Map<String, String> gameState) { getStage().setDebugAll(TablexiaSettings.getInstance().isShowBoundingBoxes()); - super.gameLoaded(gameState); initScene(); // Create new hit evaluator @@ -344,12 +343,6 @@ public class ShootingRangeGame extends AbstractTablexiaGame<GameState> { })); } - @Override - protected void gameEnd() { - getStage().clear(); - super.gameEnd(); - } - /** * Create scene with watch, carousel and background */ diff --git a/core/src/cz/nic/tablexia/screen/AbstractTablexiaScreen.java b/core/src/cz/nic/tablexia/screen/AbstractTablexiaScreen.java index f84682f2a..c84fc188e 100644 --- a/core/src/cz/nic/tablexia/screen/AbstractTablexiaScreen.java +++ b/core/src/cz/nic/tablexia/screen/AbstractTablexiaScreen.java @@ -556,6 +556,9 @@ public abstract class AbstractTablexiaScreen<T> extends ScreenAdapter { Log.info(getClass(), "[ ------- Screen Loaded ------- ]"); // reset screen state after loading screen with state TablexiaStorage.getInstance().resetScreenState(this); + + //Clear the stage (Makes sure every game starts with empty stage) + getStage().clear(); screenLoaded(screenState); if(getSelectedUser() != null) { //this happens in LoaderScreen, when no user is selected yet -- GitLab