From 755dab3c999b47995cd27786f499748328bfcb70 Mon Sep 17 00:00:00 2001
From: vvashchenko <vitaliy.vashchenko@nic.cz>
Date: Tue, 23 Aug 2016 15:54:27 +0200
Subject: [PATCH] #469 Fixed sound of selecting puzzle piece is playing when
 touch is outside of the puzzle map.

---
 core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java b/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java
index 61f352696..ecb10807c 100644
--- a/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java
+++ b/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java
@@ -268,8 +268,8 @@ public class PursuitGame extends AbstractTablexiaGame<int[][]> {
             public void selected(float x, float y) {
                 if (dragAndRotateActorListener != null) {
                     if (dragAndRotateActorListener.getDraggedActor() == null) {
-						getSound(PursuitAssets.SOUND_LIFT).play();
                         dragAndRotateActorListener.setDraggedActor(grid.pieceAtPoint(x, y));
+                        if (dragAndRotateActorListener.getDraggedActor()!=null) getSound(PursuitAssets.SOUND_LIFT).play();
                     }
                 }
             }
-- 
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