From 755dab3c999b47995cd27786f499748328bfcb70 Mon Sep 17 00:00:00 2001 From: vvashchenko <vitaliy.vashchenko@nic.cz> Date: Tue, 23 Aug 2016 15:54:27 +0200 Subject: [PATCH] #469 Fixed sound of selecting puzzle piece is playing when touch is outside of the puzzle map. --- core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java b/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java index 61f352696..ecb10807c 100644 --- a/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java +++ b/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java @@ -268,8 +268,8 @@ public class PursuitGame extends AbstractTablexiaGame<int[][]> { public void selected(float x, float y) { if (dragAndRotateActorListener != null) { if (dragAndRotateActorListener.getDraggedActor() == null) { - getSound(PursuitAssets.SOUND_LIFT).play(); dragAndRotateActorListener.setDraggedActor(grid.pieceAtPoint(x, y)); + if (dragAndRotateActorListener.getDraggedActor()!=null) getSound(PursuitAssets.SOUND_LIFT).play(); } } } -- GitLab