diff --git a/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java b/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java
index 519d7cd3478d1d2e5d22658552e939f6d8630645..08f36f298e0098b3fb55a6115c6303a7ef63c2d9 100644
--- a/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java
+++ b/core/src/cz/nic/tablexia/game/games/pursuit/PursuitGame.java
@@ -26,6 +26,7 @@ import cz.nic.tablexia.game.games.pursuit.model.VehicleType;
 import cz.nic.tablexia.util.Log;
 import cz.nic.tablexia.util.Utility;
 import cz.nic.tablexia.util.listener.DragAndRotateActorListener;
+import cz.nic.tablexia.util.ui.TablexiaNoBlendingImage;
 
 /**
  * Created by Václav Tarantík on 6.3.15.
@@ -40,7 +41,7 @@ public class PursuitGame extends AbstractTablexiaGame<int[][]> {
 
     private Group contentGroup;
     private Grid grid;
-    private Image backgroundImage;
+    private TablexiaNoBlendingImage backgroundImage;
     private DragAndRotateActorListener dragAndRotateActorListener;
     private int movesCounter;
     private float startTime;
@@ -151,7 +152,7 @@ public class PursuitGame extends AbstractTablexiaGame<int[][]> {
     }
 
     private void prepareBackground() {
-        backgroundImage = new Image(getScreenTextureRegion(TextureHelper.getBgTexturePath()));
+        backgroundImage = new TablexiaNoBlendingImage(getScreenTextureRegion(TextureHelper.getBgTexturePath()));
         backgroundImage.setSize(SCREEN_WIDTH, SCREEN_MIN_HEIGHT);
         contentGroup.addActor(backgroundImage);
 
diff --git a/core/src/cz/nic/tablexia/game/games/pursuit/model/Grid.java b/core/src/cz/nic/tablexia/game/games/pursuit/model/Grid.java
index 7ed5d4f94830a0d63bc409caa03a99c3bc7c3e71..4043886f793a1ee363c2d83234411388850fa5d3 100644
--- a/core/src/cz/nic/tablexia/game/games/pursuit/model/Grid.java
+++ b/core/src/cz/nic/tablexia/game/games/pursuit/model/Grid.java
@@ -74,7 +74,7 @@ public class Grid extends Group {
             piecesMap.put(piecesMap.size(), puzzlePiece);
             addActor(puzzlePiece);
         }
-        //shufflePieces(random);
+        shufflePieces(random);
     }
 
     //method shuffles pieces inside grid and sets its rotation randomly