diff --git a/core/src/cz/nic/tablexia/screen/loader/LoaderScreen.java b/core/src/cz/nic/tablexia/screen/loader/LoaderScreen.java
index dc007e6a30f78a700d0c8e67f08b2629859b4499..07f3e16e9bb46cfe639690d5886858ce15392ae3 100644
--- a/core/src/cz/nic/tablexia/screen/loader/LoaderScreen.java
+++ b/core/src/cz/nic/tablexia/screen/loader/LoaderScreen.java
@@ -1,5 +1,6 @@
 package cz.nic.tablexia.screen.loader;
 
+import com.badlogic.gdx.graphics.Texture;
 import com.badlogic.gdx.scenes.scene2d.actions.Actions;
 import com.badlogic.gdx.scenes.scene2d.ui.Image;
 
@@ -42,19 +43,25 @@ public class LoaderScreen extends AbstractTablexiaScreen<Void> {
         textureManager.finishLoading();
 
 
-        Image background = new Image(textureManager.getTexture(LOADER_BACKGROUND));
+        Texture backgroundTexture = textureManager.getTexture(LOADER_BACKGROUND);
+        backgroundTexture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
+        Image background = new Image(backgroundTexture);
         background.setPosition(0, 0);
         background.setSize(getStage().getWidth(), TablexiaSettings.getMinWorldHeight());
         getStage().addActor(background);
 
-        Image smallhand = new Image(textureManager.getTexture(LOADER_SMALL_HAND));
+        Texture smallHandTexture = textureManager.getTexture(LOADER_SMALL_HAND);
+        smallHandTexture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
+        Image smallhand = new Image(smallHandTexture);
         smallhand.setPosition(220, 355);
         smallhand.setSize(10, 40);
         getStage().addActor(smallhand);
         smallhand.setOrigin(smallhand.getWidth() / 2, 5);
         smallhand.addAction(Actions.forever(Actions.rotateBy(-360, 6)));
 
-        Image bighand = new Image(textureManager.getTexture(LOADER_BIG_HAND));
+        Texture bigHandTexture = textureManager.getTexture(LOADER_BIG_HAND);
+        bigHandTexture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
+        Image bighand = new Image(bigHandTexture);
         bighand.setPosition(220, 355);
         bighand.setSize(10, 40);
         getStage().addActor(bighand);