From d293def600a371994fe572a5e7858e4a024fedfc Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Maty=C3=A1=C5=A1=20Latner?= <matyas.latner@nic.cz>
Date: Mon, 26 Oct 2015 11:06:35 +0100
Subject: [PATCH] #5 Better text highliting for Robbery Game and abstract
 Tablexia game

---
 core/src/cz/nic/tablexia/game/AbstractTablexiaGame.java     | 2 +-
 core/src/cz/nic/tablexia/game/games/robbery/RuleScreen.java | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/core/src/cz/nic/tablexia/game/AbstractTablexiaGame.java b/core/src/cz/nic/tablexia/game/AbstractTablexiaGame.java
index 3f1e2b153..a0301b473 100644
--- a/core/src/cz/nic/tablexia/game/AbstractTablexiaGame.java
+++ b/core/src/cz/nic/tablexia/game/AbstractTablexiaGame.java
@@ -126,7 +126,7 @@ public abstract class AbstractTablexiaGame<T> extends AbstractTablexiaScreen<T>
     private static final int    VICTORY_DIALOG_TEXT_PADDING_TOP     = 15;
     private static final Color  VICTORY_DIALOG_TEXT_FONT_COLOR      = Color.BLACK;
     private static final float  VICTORY_DIALOG_SUMMARY_IMAGE_SIZE   = 0.7f;
-    private static final Color  VICTORY_DIALOG_SUMMARY_FONT_COLOR   = Color.DARK_GRAY;
+    private static final Color  VICTORY_DIALOG_SUMMARY_FONT_COLOR   = Color.GRAY;
     private static final String VICTORY_DIALOG_SUMMARY_FONT_TYPE    = ApplicationFontManager.APPLICATION_DEFAULT_FONT_REGULAR;
     private static final float  VICTORY_DIALOG_SUMMARY_TEXT_SIZE    = 0.7f;
 
diff --git a/core/src/cz/nic/tablexia/game/games/robbery/RuleScreen.java b/core/src/cz/nic/tablexia/game/games/robbery/RuleScreen.java
index 442f4a45d..3700adba2 100644
--- a/core/src/cz/nic/tablexia/game/games/robbery/RuleScreen.java
+++ b/core/src/cz/nic/tablexia/game/games/robbery/RuleScreen.java
@@ -23,7 +23,7 @@ public class RuleScreen extends AbstractRobberyScreen {
     private static final    float   PAPER_TOP_MARGIN                = 1f/30;
 
     private static final    float   LABEL_Y_POSITION_RATIO          = 23f/40;
-    private static final 	Color   LABEL_TEXT_COLOR                = Color.DARK_GRAY;
+    private static final 	Color   LABEL_TEXT_COLOR                = Color.GRAY;
     private static final    float   LABEL_FONT_SCALE                = 0.8f;
 
     private static final 	float   TITLE_PAPER_POSITION_X_OFFSET   = 1f/20;
-- 
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