diff --git a/android/assets/text/game/robbery/robbery_cs.properties b/android/assets/text/game/robbery/robbery_cs.properties index dff01b8c33f015101141fabe24348f8c466e1182..27243adb34d3b00f96890184f41d2adc6770ec8c 100644 --- a/android/assets/text/game/robbery/robbery_cs.properties +++ b/android/assets/text/game/robbery/robbery_cs.properties @@ -51,7 +51,7 @@ game_robbery_attribute_mtieattribute=ou kravatu game_robbery_rule_ca0cc0t=Pokud pĹ™ijde ÄŤlovÄ›k, kterĂ˝ bude mĂt na sobÄ› nÄ›jakĂ© [BLACK]{0}Ă© obleÄŤenĂ[] a\u00A0po nÄ›m ÄŤlovÄ›k, kterĂ˝ bude mĂt [BLACK]{1}{2}[], tak [BLACK]dalšà v poĹ™adĂ je zlodÄ›j[]. game_robbery_rule_cc0cc0t=Pokud pĹ™ijde ÄŤlovÄ›k, kterĂ˝ bude mĂt [BLACK]{0}{1}[] a\u00A0po nÄ›m ÄŤlovÄ›k, kterĂ˝ bude mĂt [BLACK]{2}{3}[], tak [BLACK]dalšà v poĹ™adĂ je zlodÄ›j[]. -game_robbery_rule_cccc=LupiÄŤ bude mĂt [BLACK]{0}{1}[] a\u00A0\u00A0[BLACK]{2}{3}[]. +game_robbery_rule_cccc=LupiÄŤ bude mĂt [BLACK]{0}{1}[] a [BLACK]{2}{3}[]. game_robbery_rule_cacc=LupiÄŤ bude mĂt na sobÄ› nÄ›co [BLACK]{0}Ă©ho[] a\u00A0 bude mĂt [BLACK]{1}{2}[]. game_robbery_rule_caca=LupiÄŤ bude mĂt na sobÄ› nÄ›co [BLACK]{0}Ă©ho[] a\u00A0 nÄ›co [BLACK]{1}Ă©ho[]. game_robbery_rule_bx0bx=LupiÄŤ bude mĂt [BLACK]stejnĂ˝ {0}[] jako ÄŤlovÄ›k, kterĂ˝ pĹ™ijde pĹ™ed nĂm. @@ -63,13 +63,13 @@ game_robbery_rule_ca1cc=LupiÄŤ bude mĂt [BLACK]{0}{1}[] a\u00A0ÄŤlovÄ›k, kter game_robbery_rule_bc2bc=LupiÄŤ bude mĂt [BLACK]stejn{0}[] jako ÄŤlovÄ›k, kterĂ˝ pĹ™ijde [BLACK]ob\u00A0dva lidi pĹ™ed nĂm[]. game_robbery_rule_cc1notcc=LupiÄŤ [BLACK]nebude[] mĂt [BLACK]{0}{1}[] a\u00A0ÄŤlovÄ›k, kterĂ˝ pĹ™ijde ob jednoho ÄŤlovÄ›ka pĹ™ed nĂm, [BLACK]bude[] mĂt na sobÄ› [BLACK]{2}{3}[]. game_robbery_rule_cc1notca=LupiÄŤ [BLACK]nebude[] mĂt na sobÄ› [BLACK]nic {0}Ă©ho[] a\u00A0ÄŤlovÄ›k, kterĂ˝ pĹ™ijde ob jednoho ÄŤlovÄ›ka pĹ™ed nĂm, [BLACK]bude[] mĂt na sobÄ› [BLACK]{1}{2}[]. -game_robbery_rule_cccccc=LupiÄŤ bude mĂt [BLACK]{0}{1}[], [BLACK]{2}{3}[] a\u00A0\u00A0[BLACK]{4}{5}[]. +game_robbery_rule_cccccc=LupiÄŤ bude mĂt [BLACK]{0}{1}[], [BLACK]{2}{3}[] a [BLACK]{4}{5}[]. game_robbery_rule_cc2cc=LupiÄŤ bude mĂt [BLACK]{0}{1}[] a\u00A0pĹ™ijde [BLACK]ob dva lidi[] po ÄŤlovÄ›ku, kterĂ˝ bude mĂt [BLACK]{2}{3}[]. game_robbery_rule_cc0notcc0t=Pokud pĹ™ijde ÄŤlovÄ›k, kterĂ˝ bude mĂt [BLACK]{0}{1}[] a\u00A0po nÄ›m ÄŤlovÄ›k, kterĂ˝ [BLACK]nebude[] mĂt [BLACK]{2}{3}[], tak [BLACK]dalšà v poĹ™adĂ je zlodÄ›j[]. game_robbery_rule_cc0notca0t=Pokud pĹ™ijde ÄŤlovÄ›k, kterĂ˝ bude mĂt [BLACK]{0}{1}[] a\u00A0po nÄ›m ÄŤlovÄ›k, kterĂ˝ [BLACK]nebude[] mĂt [BLACK]nic {2}Ă©ho[], tak [BLACK]dalšà v poĹ™adĂ je zlodÄ›j[]. game_robbery_rule_cc0cc0cc=Pokud pĹ™ijde ÄŤlovÄ›k, kterĂ˝ bude mĂt [BLACK]{0}{1}[] a\u00A0po nÄ›m ÄŤlovÄ›k, kterĂ˝ bude mĂt [BLACK]{2}{3}[], tak dalšà v poĹ™adĂ je zlodÄ›j, pokud má na sobÄ› [BLACK]{4}{5}[]. -game_robbery_rule_ccccnotcc=LupiÄŤ bude mĂt [BLACK]{0}{1}[] a [BLACK]{2}{3}[] a [BLACK]nebude[] mĂt \u00A0\u00A0[BLACK]{4}{5}[]. +game_robbery_rule_ccccnotcc=LupiÄŤ bude mĂt [BLACK]{0}{1}[] a [BLACK]{2}{3}[] a [BLACK]nebude[] mĂt [BLACK]{4}{5}[]. game_robbery_rule_bx1bx=LupiÄŤ bude mĂt [BLACK]stejnĂ˝ {0}[] jako ÄŤlovÄ›k, kterĂ˝ pĹ™ijde ob jednoho ÄŤlovÄ›ka pĹ™ed nĂm. game_robbery_rulemessage_understand=RozumĂm diff --git a/android/assets/text/game/robbery/robbery_sk.properties b/android/assets/text/game/robbery/robbery_sk.properties index d06e70f2c1c3b5000d6c67c1acb16a20dc39310b..7352d835405f8302ec0216cfd3ab3d74edadb110 100644 --- a/android/assets/text/game/robbery/robbery_sk.properties +++ b/android/assets/text/game/robbery/robbery_sk.properties @@ -48,7 +48,7 @@ game_robbery_attribute_mtieattribute=ou kravatu game_robbery_rule_ca0cc0t=Ak prĂde ÄŤlovek, ktorĂ˝ bude maĹĄ na sebe [BLACK]nejakĂ© {0}Ă©[] obleÄŤenie a\u00A0po Ĺom ÄŤlovek, ktorĂ˝ bude maĹĄ [BLACK]{1}{2}[], tak [BLACK]ÄŹalšà v poradĂ je zlodej[]. -game_robbery_rule_cc0cc0t=Ak prĂde ÄŤlovek, ktorĂ˝ bude maĹĄ [BLACK]{0}{1}[] a\u00A0\u00A0[BLACK]po Ĺom[] ÄŤlovek, ktorĂ˝ bude maĹĄ [BLACK]{2}{3}[], tak [BLACK]ÄŹalšà v poradĂ[] je zlodej. +game_robbery_rule_cc0cc0t=Ak prĂde ÄŤlovek, ktorĂ˝ bude maĹĄ [BLACK]{0}{1}[] a [BLACK]po Ĺom[] ÄŤlovek, ktorĂ˝ bude maĹĄ [BLACK]{2}{3}[], tak [BLACK]ÄŹalšà v poradĂ[] je zlodej. game_robbery_rule_cccc=Zlodej bude maĹĄ [BLACK]{0}{1}[] a [BLACK]{2}{3}[]. game_robbery_rule_cacc=Zlodej bude maĹĄ na sebe nieÄŤo [BLACK]{0}Ă©ho[] a\u00A0bude maĹĄ [BLACK]{1}{2}[]. game_robbery_rule_caca=Zlodej bude maĹĄ na sebe nieÄŤo [BLACK]{0}Ă©ho[] a\u00A0nieÄŤo [BLACK]{1}Ă©ho[]. @@ -61,13 +61,13 @@ game_robbery_rule_ca1cc=Zlodej bude maĹĄ [BLACK]{0}{1}[] a\u00A0ÄŤlovek, ktorĂ˝ game_robbery_rule_bc2bc=Zlodej bude maĹĄ [BLACK]rovnakĂ© {0}[] ako ÄŤlovek, kterĂ˝ prĂde [BLACK]ob\u00A0dva ÄľudĂ pred nĂm[]. game_robbery_rule_cc1notcc=Zlodej nebude maĹĄ [BLACK]{0}{1}[] a\u00A0ÄŤlovek, ktorĂ˝ prĂde [BLACK]ob jednĂ©ho[] ÄŤloveka pred nĂm, bude maĹĄ na sebe [BLACK]{2}{3}[]. game_robbery_rule_cc1notca=Zlodej nebude maĹĄ na sebe niÄŤ [BLACK]{0}Ă©ho[] a\u00A0ÄŤlovek, kterĂ˝ prĂde [BLACK]ob jednoho[] ÄŤloveka pred nĂm, bude maĹĄ na sebe [BLACK]{1}{2}[]. -game_robbery_rule_cccccc=Zlodej bude maĹĄ [BLACK]{0}{1}[], [BLACK]{2}{3}[] a\u00A0\u00A0[BLACK]{4}{5}[]. +game_robbery_rule_cccccc=Zlodej bude maĹĄ [BLACK]{0}{1}[], [BLACK]{2}{3}[] a [BLACK]{4}{5}[]. game_robbery_rule_cc2cc=Zlodej bude maĹĄ [BLACK]{0}{1}[] a\u00A0prĂde [BLACK]ob dva lidi[] po ÄŤloveku, kterĂ˝ bude maĹĄ [BLACK]{2}{3}[]. -game_robbery_rule_cc0notcc0t=Ak prĂde ÄŤlovek, kterĂ˝ bude maĹĄ [BLACK]{0}{1}[] a\u00A0\u00A0[BLACK]po Ĺom[] ÄŤlovek, kterĂ˝ [BLACK]nebude[] maĹĄ [BLACK]{2}{3}[], tak [BLACK]ÄŹalšà v poradĂ[] je zlodej. -game_robbery_rule_cc0notca0t=Ak prĂde ÄŤlovek, ktorĂ˝ bude maĹĄ [BLACK]{0}{1}[] a\u00A0\u00A0[BLACK]po Ĺom[] ÄŤlovek, ktorĂ˝ [BLACK]nebude[] maĹĄ niÄŤ [BLACK]{2}Ă©ho[], tak [BLACK]ÄŹalšà v poradĂ[] je zlodej. -game_robbery_rule_cc0cc0cc=Ak prĂde ÄŤlovek, ktorĂ˝ bude maĹĄ [BLACK]{0}{1}[] a\u00A0\u00A0[BLACK]po Ĺom[] ÄŤlovek, kterĂ˝ bude maĹĄ [BLACK]{2}{3}[], tak [BLACK]ÄŹalšà v poradĂ[] je zlodej, ak má na sebe [BLACK]{4}{5}[]. -game_robbery_rule_ccccnotcc=Zlodej bude maĹĄ [BLACK]{0}{1}[] a\u00A0\u00A0[BLACK]{2}{3}[] a\u00A0\u00A0[BLACK]nebude[] maĹĄ [BLACK]{4}{5}[]. +game_robbery_rule_cc0notcc0t=Ak prĂde ÄŤlovek, kterĂ˝ bude maĹĄ [BLACK]{0}{1}[] a [BLACK]po Ĺom[] ÄŤlovek, kterĂ˝ [BLACK]nebude[] maĹĄ [BLACK]{2}{3}[], tak [BLACK]ÄŹalšà v poradĂ[] je zlodej. +game_robbery_rule_cc0notca0t=Ak prĂde ÄŤlovek, ktorĂ˝ bude maĹĄ [BLACK]{0}{1}[] a [BLACK]po Ĺom[] ÄŤlovek, ktorĂ˝ [BLACK]nebude[] maĹĄ niÄŤ [BLACK]{2}Ă©ho[], tak [BLACK]ÄŹalšà v poradĂ[] je zlodej. +game_robbery_rule_cc0cc0cc=Ak prĂde ÄŤlovek, ktorĂ˝ bude maĹĄ [BLACK]{0}{1}[] a [BLACK]po Ĺom[] ÄŤlovek, kterĂ˝ bude maĹĄ [BLACK]{2}{3}[], tak [BLACK]ÄŹalšà v poradĂ[] je zlodej, ak má na sebe [BLACK]{4}{5}[]. +game_robbery_rule_ccccnotcc=Zlodej bude maĹĄ [BLACK]{0}{1}[] a [BLACK]{2}{3}[] a [BLACK]nebude[] maĹĄ [BLACK]{4}{5}[]. game_robbery_rule_bx1bx=Zlodej bude maĹĄ [BLACK]rovnakĂ˝ {0}[] ako ÄŤlovek, ktorĂ˝ prĂde [BLACK]ob jednĂ©ho ÄŤloveka pred nĂm[]. game_robbery_rulemessage_understand=Rozumiem diff --git a/core/src/cz/nic/tablexia/TablexiaSettings.java b/core/src/cz/nic/tablexia/TablexiaSettings.java index 0b8cd94771d5503e82a27cbce5a51f068d9269f9..1586854c380620392f6a8cae181401ca594bc5d8 100644 --- a/core/src/cz/nic/tablexia/TablexiaSettings.java +++ b/core/src/cz/nic/tablexia/TablexiaSettings.java @@ -310,10 +310,10 @@ public class TablexiaSettings { public enum LocaleDefinition { - SYSTEM (null, "system", ApplicationTextManager.ApplicationTextsAssets.LANGUAGE_SYSTEM, null), - cs_CZ (new Locale("cs", "CZ"), "cs_CZ", ApplicationTextManager.ApplicationTextsAssets.LANGUAGE_CZECH, "ěřťůšďžčĹĚōيώČŇ…"), - sk_SK (new Locale("sk", "SK"), "sk_SK", ApplicationTextManager.ApplicationTextsAssets.LANGUAGE_SLOVAK, "Ľľä…"), - de_DE (new Locale("de", "DE"), "de_DE", ApplicationTextManager.ApplicationTextsAssets.LANGUAGE_GERMAN, "…"); + SYSTEM (null, "system", ApplicationTextManager.ApplicationTextsAssets.LANGUAGE_SYSTEM), + cs_CZ (new Locale("cs", "CZ"), "cs_CZ", ApplicationTextManager.ApplicationTextsAssets.LANGUAGE_CZECH), + sk_SK (new Locale("sk", "SK"), "sk_SK", ApplicationTextManager.ApplicationTextsAssets.LANGUAGE_SLOVAK), + de_DE (new Locale("de", "DE"), "de_DE", ApplicationTextManager.ApplicationTextsAssets.LANGUAGE_GERMAN); public final static LocaleDefinition DEFAULT_LOCALE = LocaleDefinition.cs_CZ; private final static LocaleDefinition FALLBACK_VARIANT = LocaleDefinition.SYSTEM; @@ -321,13 +321,11 @@ public class TablexiaSettings { private final Locale locale; private final String localeKey; private final String descriptionKey; - private final String specialCharacters; - LocaleDefinition(Locale locale, String localeKey, String descriptionKey, String specialCharacters) { + LocaleDefinition(Locale locale, String localeKey, String descriptionKey) { this.locale = locale; this.localeKey = localeKey; this.descriptionKey = descriptionKey; - this.specialCharacters = specialCharacters; } public String getLocaleKey() { @@ -342,10 +340,6 @@ public class TablexiaSettings { return locale != null ? locale : instance.systemLocale.locale; } - public String getSpecialCharacters() { - return specialCharacters; - } - @Override public String toString() { if (ApplicationTextManager.getInstance().update()) { @@ -372,17 +366,6 @@ public class TablexiaSettings { } return DEFAULT_LOCALE; } - - public static String getAllSpecialCharacters() { - StringBuffer specialCharacters = new StringBuffer(); - for (LocaleDefinition localeDefinition : LocaleDefinition.values()) { - String languageSpecialCharacters = localeDefinition.getSpecialCharacters(); - if (languageSpecialCharacters != null) { - specialCharacters.append(languageSpecialCharacters); - } - } - return specialCharacters.toString(); - } } public void setLocale(LocaleDefinition localeDefinition) {