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Commit 3763719b authored by Luboš Horáček's avatar Luboš Horáček
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Paralax fix scrollspeeds

parent 4182579f
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......@@ -25,11 +25,10 @@ public class GameMenuPage extends MenuPage implements ViewPager.ScrollListener {
@Override
public void draw(Batch batch, float parentAlpha) {
// TODO solve image clipping for background layer and any moving slowlier than screen
Texture back = getScreen().getTexture(GameMenuAssets.getResourcePath(game, GameMenuAssets.GameMenuLayers.BACK));
int srcX = (int) (back.getWidth() * Math.max(scrollOffset / 2, 0) / getWidth());
int srcWidth = (int) (back.getWidth() * (getWidth() - (Math.min(scrollOffset / 2, 0) + Math.max(0, (scrollOffset)))) / getWidth());
batch.draw(back, getX() - Math.min(scrollOffset / 2, 0), getY(), getWidth() - Math.max(0, (scrollOffset)), getHeight(), srcX, 0, srcWidth, back.getHeight(), false, false);
int srcWidth = (int) (back.getWidth() * (getWidth() - (Math.min(scrollOffset, 0) + Math.max(0, (scrollOffset)))) / getWidth());
batch.draw(back, getX() - Math.min(scrollOffset, 0), getY(), getWidth() - Math.max(0, scrollOffset), getHeight(), srcX, 0, srcWidth, back.getHeight(), false, false);
Log.info(((Object) this).getClass().getName(), "Draw fro" + srcX + " to " + (srcX + srcWidth) + " of " + back.getWidth());
batch.draw(getScreen().getTexture(GameMenuAssets.getResourcePath(game, GameMenuAssets.GameMenuLayers.MID)), getX(), getY(), getWidth(), getHeight());
batch.draw(getScreen().getTexture(GameMenuAssets.getResourcePath(game, GameMenuAssets.GameMenuLayers.FORE)), getX() + (scrollOffset / 2), getY(), getWidth(), getHeight());
......
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