#31 Carousel and watch rotations and subactors positioning
Showing
- core/src/cz/nic/tablexia/game/games/shooting_range/ShootingRangeGame.java 35 additions, 6 deletions...tablexia/game/games/shooting_range/ShootingRangeGame.java
- core/src/cz/nic/tablexia/game/games/shooting_range/actors/Carousel.java 4 additions, 5 deletions...c/tablexia/game/games/shooting_range/actors/Carousel.java
- core/src/cz/nic/tablexia/game/games/shooting_range/actors/Scene.java 15 additions, 3 deletions.../nic/tablexia/game/games/shooting_range/actors/Scene.java
- core/src/cz/nic/tablexia/game/games/shooting_range/actors/Watch.java 8 additions, 1 deletion.../nic/tablexia/game/games/shooting_range/actors/Watch.java
- core/src/cz/nic/tablexia/game/games/shooting_range/model/GameState.java 29 additions, 13 deletions...c/tablexia/game/games/shooting_range/model/GameState.java
- core/src/cz/nic/tablexia/game/games/shooting_range/tools/TargetGenerator.java 7 additions, 7 deletions...exia/game/games/shooting_range/tools/TargetGenerator.java
Please register or sign in to comment