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Commit ac4de457 authored by Anton Danilov's avatar Anton Danilov Committed by Anton Danilov
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#286 Better defined maps

parent e60c9074
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......@@ -37,10 +37,10 @@ import cz.nic.tablexia.util.Log;
*/
public enum InTheDarknessDifficulty {
TUTORIAL(GameDifficulty.TUTORIAL, false, MapTutorial.class, 1, Arrays.asList(new InTheDarknessActionType[]{}), InTheDarknessMap.TUTORIAL),
EASY (GameDifficulty.EASY, true, MapGenerator.class, 1, Arrays.asList(new InTheDarknessActionType[]{}), InTheDarknessMap.EASY),
MEDIUM (GameDifficulty.MEDIUM, true, MapGenerator.class, 1, Arrays.asList(new InTheDarknessActionType[]{}), InTheDarknessMap.MEDIUM),
HARD (GameDifficulty.HARD, true, MapGenerator.class, 1, Arrays.asList(new InTheDarknessActionType[]{InTheDarknessActionType.KEY}), InTheDarknessMap.HARD);
TUTORIAL(GameDifficulty.TUTORIAL, false, MapTutorial.class, 1, Arrays.asList(new InTheDarknessActionType[]{}), InTheDarknessMap.SMALL_MAP),
EASY (GameDifficulty.EASY, true, MapGenerator.class, 1, Arrays.asList(new InTheDarknessActionType[]{}), InTheDarknessMap.SMALL_MAP),
MEDIUM (GameDifficulty.MEDIUM, true, MapGenerator.class, 1, Arrays.asList(new InTheDarknessActionType[]{}), InTheDarknessMap.LARGE_MAP),
HARD (GameDifficulty.HARD, true, MapGenerator.class, 1, Arrays.asList(new InTheDarknessActionType[]{InTheDarknessActionType.KEY}), InTheDarknessMap.LARGE_MAP);
private GameDifficulty gameDifficulty;
private int floorCount;
......
......@@ -21,10 +21,8 @@ import cz.nic.tablexia.game.games.in_the_darkness.assets.InTheDarknessAssets;
public enum InTheDarknessMap {
TUTORIAL(InTheDarknessAssets.BACKGROUND_SMALL_MAP, 5, 6),
EASY(InTheDarknessAssets.BACKGROUND_SMALL_MAP, 5, 6),
MEDIUM(InTheDarknessAssets.BACKGROUND_LARGE_MAP, 7, 6),
HARD(InTheDarknessAssets.BACKGROUND_LARGE_MAP, 7, 6);
SMALL_MAP(InTheDarknessAssets.BACKGROUND_SMALL_MAP, 5, 6),
LARGE_MAP(InTheDarknessAssets.BACKGROUND_LARGE_MAP, 7, 6);
private String mapTexture;
private int sizeX;
......
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