#463 fixed check if map is complete not invoking at the end of the game....
#463 fixed check if map is complete not invoking at the end of the game. Happened only if last piece is rotated with double tap gesture. Code refactoring.
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- core/src/cz/nic/tablexia/game/games/pursuit/helper/PursuitPositionDefinition.java 22 additions, 11 deletions.../game/games/pursuit/helper/PursuitPositionDefinition.java
- core/src/cz/nic/tablexia/game/games/pursuit/helper/PursuitRotationDefinition.java 0 additions, 30 deletions.../game/games/pursuit/helper/PursuitRotationDefinition.java
- core/src/cz/nic/tablexia/game/games/pursuit/model/Grid.java 3 additions, 6 deletionscore/src/cz/nic/tablexia/game/games/pursuit/model/Grid.java
- core/src/cz/nic/tablexia/util/entity/Touch.java 1 addition, 1 deletioncore/src/cz/nic/tablexia/util/entity/Touch.java
- core/src/cz/nic/tablexia/util/listener/DragAndRotateActorListener.java 9 additions, 4 deletions...ic/tablexia/util/listener/DragAndRotateActorListener.java
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