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Created with Raphaël 2.2.026May25242320191817161312111096543229Apr282726252221201918151413121187654131Mar30292423222118171615141110987432129Feb28272625242322#331 Removed old scrolling badge board detail dialog#322 Added dimmer and basics of new mechanism for drag and dropping cards to stripWidget#331 Force end game button is visible only in debug and devel builds... Also disappears when youre not playing any game...#331 Added force end game button (Still WIP) which will be visible only in debug version...Merge branch 'devel' into feature-crimescenegame-devel#322 Added cards animation when playing sounds#323 Replaced some values with constants. Code cleanup.#323 Added support of screen size changing.#323 Added runeType for filling screen with runes within one type.#331 WIP - Added second option for badge board detail dialog. We still need to decide which one were going to use...#187 Refactored mechanism for bug reportingfeature-bugreportfeature-bugreport#323 Removed unused variables. Code cleanup.#331 Added new badge board instead of the badge cabinet...#323 Changed TimeBar parent to actor.#323 Code refactoring. Removed unused code.#323 Fix runes wrong h/w ratio.#323 Flipped clock bar.#331 Added badge cabinet to the hall of fame. Shows up details dialog when you click on it.#322 Added new assets, changed way of displaying walls#323 Added new clock. Code refactoring.Merge branch 'devel' into 'master' 3.1.13.1.1Tablexia assets URL is loaded from build config#322 Merge branch 'devel' into feature-crimescenegame-develComments and small tweaks of speed, delay and similiar values...Signature now uses dragOverTime method. It just looks much cooler!Framework for automated testing handles transitions between different coordinate systems for you. Got rid of annoying local to stage and stage to screen coordinates calculations...WIP - Refactoring...Reverting old DesktopTestLauncher (Try 2#)Reverted old DesktopTestLauncher...Added a method to get buttons from the dialogs. Edited the actual test a bit...Merge branch 'feature-inthedarkness' into 'devel' #322 Fixed crashing of application when trying to call clipEnd(), drawing of walls moved to Map class#323 Runes per holder limit. Code refactoring.#323 fix time bar wrong values#323 Fix unfolded holder being out of boundaries.#323 Added holder scale in folded state now depends on position#341 Sound mute feature affects preloader speech too...#341 Intro music wont turn off after 2 or more visits of the given screen. Added ability to mute all sounds (Still need to add an actual mute button ingame)#339 Added submodule LibraryTest (core/external/librarytest) to tablexia...feature-test-libsfeature-test-libs#323 Code refactoring
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