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Created with Raphaël 2.2.01Jun31May30272625242320191817161312111096543229Apr282726252221201918151413121187654131Mar30292423222118171615141110987432129Feb28272625242322#323 Correct some positions.#353 Refactoring and TODOs#353 Resized tile images. Removed all unnecesary invisible arrows. And it was all worth it. Got 60FPS now!#328 Moved Badge board a bit...#328 Added rankup title text in different languages...#328 Before merging edit. Subproject Model now points to devel instead of feature-ranksystem.#322 Added definition of tiles for level, refactored codeMerge branch 'devel' into feature-ranksystem#328 Changed names of ranks...Merge branch 'feature-backbutton' into BETA-3.2#322 Refactored and commented code#249 Back button visibility for specific platforms and screensfeature-backbut…feature-backbutton#328 Badgeboard doesnt overlaps pile of cups anymore...#328 Refactoring... Moved GameProgress to UserRankManager!#249 Back button code refactoringMerge branch 'feature-optimalization' into 'devel' BETA-3.3BETA-3.3Merge branch 'fixes' into 'devel' #352 Ability to create IPA package with test bundle and directly run test bundle on IOS device, iPad simulator and iPhone simulator#322 Fixed bug with not replaying particular task music after adding to stripWidget#348 Fixed a performance issue after playing nightwatch over and over again...#322 Improved intro animation and replay music code#322 Centered action card in highlight layer and added listener to show/hide images of game objects#322 Fully functional new mechanic for adding action cards to stripWidget#331 RefactoringMerge branch 'devel' into feature-runesgame-devel#323 Code cleanup.#331 Game menu pages progress bar now updates correctly on user change event...#331 Removed old scrolling badge board detail dialog#322 Added dimmer and basics of new mechanism for drag and dropping cards to stripWidget#331 Force end game button is visible only in debug and devel builds... Also disappears when youre not playing any game...#331 Added force end game button (Still WIP) which will be visible only in debug version...Merge branch 'devel' into feature-crimescenegame-devel#322 Added cards animation when playing sounds#323 Replaced some values with constants. Code cleanup.#323 Added support of screen size changing.#323 Added runeType for filling screen with runes within one type.#331 WIP - Added second option for badge board detail dialog. We still need to decide which one were going to use...#187 Refactored mechanism for bug reportingfeature-bugreportfeature-bugreport#323 Removed unused variables. Code cleanup.#331 Added new badge board instead of the badge cabinet...
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