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/* Copyright (C) 2015 CZ.NIC, z.s.p.o. <knot-dns@labs.nic.cz>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
/* Magic defaults */
#ifndef LRU_RTT_SIZE
#define LRU_RTT_SIZE 65536 /**< NS RTT cache size */
#endif
#ifndef LRU_REP_SIZE
#define LRU_REP_SIZE (LRU_RTT_SIZE / 4) /**< NS reputation cache size */
#define LRU_COOKIES_SIZE LRU_RTT_SIZE /**< DNS cookies cache size. */
#ifndef MP_FREELIST_SIZE
#define MP_FREELIST_SIZE 64 /**< Maximum length of the worker mempool freelist */
#ifndef RECVMMSG_BATCH
#endif
#ifndef QUERY_RATE_THRESHOLD
#define QUERY_RATE_THRESHOLD (2 * MP_FREELIST_SIZE) /**< Nr of parallel queries considered as high rate */
#endif
#ifndef MAX_PIPELINED
#define MAX_PIPELINED 100
#endif
/*
* @internal These are forward decls to allow building modules with engine but without Lua.
*/
struct lua_State;
#include "daemon/network.h"
/* @internal Array of file descriptors shorthand. */
typedef array_t(int) fd_array_t;
struct engine {
struct kr_context resolver;
struct network net;
module_array_t modules;
array_t(const struct kr_cdb_api *) backends;
char *hostname;
int engine_init(struct engine *engine, knot_mm_t *pool);
void engine_deinit(struct engine *engine);
/** @warning This function leaves 1 string result on stack. */
int engine_cmd(struct lua_State *L, const char *str, bool raw);
int engine_ipc(struct engine *engine, const char *expr);
int engine_start(struct engine *engine, const char *config_path);
void engine_stop(struct engine *engine);
int engine_register(struct engine *engine, const char *module, const char *precedence, const char* ref);
int engine_unregister(struct engine *engine, const char *module);
void engine_lualib(struct engine *engine, const char *name, int (*lib_cb) (struct lua_State *));
/** Execute current chunk in the sandbox */
int engine_pcall(struct lua_State *L, int argc);
/** Return engine light userdata. */
struct engine *engine_luaget(struct lua_State *L);
/** Set/get the per engine hostname */
char *engine_get_hostname(struct engine *engine);
int engine_set_hostname(struct engine *engine, const char *hostname);