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/*  Copyright (C) 2015 CZ.NIC, z.s.p.o. <knot-dns@labs.nic.cz>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
#define LRU_RTT_SIZE 65536 /**< NS RTT cache size */
#define LRU_REP_SIZE (LRU_RTT_SIZE / 4) /**< NS reputation cache size */
#ifndef LRU_COOKIES_SIZE
#define LRU_COOKIES_SIZE LRU_RTT_SIZE /**< DNS cookies cache size. */
#ifndef MP_FREELIST_SIZE
#define MP_FREELIST_SIZE 64 /**< Maximum length of the worker mempool freelist */
#define RECVMMSG_BATCH 4
#ifndef QUERY_RATE_THRESHOLD
#define QUERY_RATE_THRESHOLD (2 * MP_FREELIST_SIZE) /**< Nr of parallel queries considered as high rate */
#endif
#ifndef MAX_PIPELINED
#define MAX_PIPELINED 100
#endif
/*
 * @internal These are forward decls to allow building modules with engine but without Lua.
 */
struct lua_State;
#include "lib/utils.h"
#include "lib/resolve.h"
/* @internal Array of file descriptors shorthand. */
typedef array_t(int) fd_array_t;

struct engine {
    struct kr_context resolver;
    array_t(const struct kr_cdb_api *) backends;
    knot_mm_t *pool;
    struct lua_State *L;
int engine_init(struct engine *engine, knot_mm_t *pool);
void engine_deinit(struct engine *engine);
/** @warning This function leaves 1 string result on stack. */
int engine_cmd(struct lua_State *L, const char *str, bool raw);
int engine_ipc(struct engine *engine, const char *expr);
int engine_start(struct engine *engine, const char *config_path);
void engine_stop(struct engine *engine);
int engine_register(struct engine *engine, const char *module, const char *precedence, const char* ref);
int engine_unregister(struct engine *engine, const char *module);
void engine_lualib(struct engine *engine, const char *name, int (*lib_cb) (struct lua_State *));

/** Execute current chunk in the sandbox */
int engine_pcall(struct lua_State *L, int argc);

/** Return engine light userdata. */
struct engine *engine_luaget(struct lua_State *L);

/** Set/get the per engine hostname */
char *engine_get_hostname(struct engine *engine);
int engine_set_hostname(struct engine *engine, const char *hostname);