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Marek Vavruša authored
an average request from cache requires ~12k, an average iterative request 16-64k this reduces allocation cost when there are now pools on the freelist
Marek Vavruša authoredan average request from cache requires ~12k, an average iterative request 16-64k this reduces allocation cost when there are now pools on the freelist
engine.h 2.49 KiB
/* Copyright (C) 2015 CZ.NIC, z.s.p.o. <knot-dns@labs.nic.cz>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Magic defaults */
#ifndef LRU_RTT_SIZE
#define LRU_RTT_SIZE 4096 /**< NS RTT cache size */
#endif
#ifndef LRU_REP_SIZE
#define LRU_REP_SIZE (LRU_RTT_SIZE / 2) /**< NS reputation cache size */
#endif
#ifndef MP_FREELIST_SIZE
#define MP_FREELIST_SIZE 32 /**< Maximum length of the worker mempool freelist */
#endif
#ifndef RECVMMSG_BATCH
#define RECVMMSG_BATCH 5
#endif
/*
* @internal These are forward decls to allow building modules with engine but without Lua.
*/
struct lua_State;
#include "lib/resolve.h"
#include "daemon/network.h"
/** Cache storage backend. */
struct storage_api {
const char *prefix; /**< Storage prefix, e.g. 'lmdb://' */
const namedb_api_t *(*api)(void); /**< Storage API implementation */
void *(*opts_create)(const char *, size_t); /**< Storage options factory */
};
/** @internal Array of cache backend options. */
typedef array_t(struct storage_api) storage_registry_t;
struct engine {
struct kr_context resolver;
struct network net;
module_array_t modules;
storage_registry_t storage_registry;
mm_ctx_t *pool;
struct lua_State *L;
};
int engine_init(struct engine *engine, mm_ctx_t *pool);
void engine_deinit(struct engine *engine);
/** @warning This function leaves 1 string result on stack. */
int engine_cmd(struct engine *engine, const char *str);
int engine_start(struct engine *engine);
void engine_stop(struct engine *engine);
int engine_register(struct engine *engine, const char *module);
int engine_unregister(struct engine *engine, const char *module);
void engine_lualib(struct engine *engine, const char *name, int (*lib_cb) (struct lua_State *));
/** Execute current chunk in the sandbox */
int engine_pcall(struct lua_State *L, int argc);
/** Return engine light userdata. */
struct engine *engine_luaget(struct lua_State *L);