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Commit 334fbed6 authored by Matyáš Latner's avatar Matyáš Latner
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Start screen moved back to GameMenu

parent 98fa9a61
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......@@ -9,7 +9,6 @@ import cz.nic.tablexia.bus.ApplicationBus;
import cz.nic.tablexia.bus.event.LocaleChangedEvent;
import cz.nic.tablexia.game.GameDefinition;
import cz.nic.tablexia.game.difficulty.GameDifficulty;
import cz.nic.tablexia.game.games.pursuit.PursuitGame;
import cz.nic.tablexia.loader.application.ApplicationTextManager;
import cz.nic.tablexia.screen.AbstractTablexiaScreen;
import cz.nic.tablexia.screen.gamemenu.GameMenuScreen;
......@@ -22,7 +21,7 @@ public class TablexiaSettings {
private static final int MIN_SCREEN_HEIGHT = (int) (DEFAULT_SCREEN_WIDTH * MAXIMUM_RATIO);
private static final boolean DEBUG_SHOW_BOUNDING_BOXES = true;
public static final Class<? extends AbstractTablexiaScreen<?>> INITIAL_SCREEN = PursuitGame.class;
public static final Class<? extends AbstractTablexiaScreen<?>> INITIAL_SCREEN = GameMenuScreen.class;
public static final int AVATAR_COUNT = 8;
private static final String PREFERENCES_KEY = "cz.nic.tablexia.";
......
package cz.nic.tablexia.game.games.pursuit;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Actor;
......@@ -15,12 +14,12 @@ import cz.nic.tablexia.game.AbstractTablexiaGame;
import cz.nic.tablexia.game.games.pursuit.action.RotateAndMovePieceInPosition;
import cz.nic.tablexia.game.games.pursuit.action.RotatePieceToClosestAngle;
import cz.nic.tablexia.game.games.pursuit.helper.ArithmeticsHelper;
import cz.nic.tablexia.game.games.pursuit.helper.GameRulesHelper;
import cz.nic.tablexia.game.games.pursuit.helper.TextureHelper;
import cz.nic.tablexia.game.games.pursuit.listener.VehicleDragListener;
import cz.nic.tablexia.game.games.pursuit.model.Grid;
import cz.nic.tablexia.game.games.pursuit.model.Point;
import cz.nic.tablexia.game.games.pursuit.model.PuzzlePiece;
import cz.nic.tablexia.game.games.pursuit.helper.GameRulesHelper;
import cz.nic.tablexia.game.games.pursuit.helper.TextureHelper;
import cz.nic.tablexia.game.games.pursuit.model.Vehicle;
import cz.nic.tablexia.game.games.pursuit.model.VehicleType;
import cz.nic.tablexia.util.Log;
......
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